// stdafx.h : include file for standard system include files,
//  or project specific include files that are used frequently, but
//      are changed infrequently
//

#if !defined(AFX_STDAFX_H__1417AF47_00F8_4A8E_B5B1_DC1305F75D45__INCLUDED_)
#define AFX_STDAFX_H__1417AF47_00F8_4A8E_B5B1_DC1305F75D45__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000


// Insert your headers here
//#define WIN32_LEAN_AND_MEAN		// Exclude rarely-used stuff from Windows headers

#define _WIN32_WINNT	0x0400

#include <windows.h>
 
#include "TCHAR.h"
#include "stdio.h" 

#include <atlbase.h>
#include <atlapp.h>

extern CAppModule _Module;
#include <atlwin.h>
#include <atlframe.h>
#include <atlctrls.h>
#include <atlctrlw.h>
#include <atlmisc.h>
#include <atlctrlx.h> 

#include "resource.h"


// TODO: reference additional headers your program requires here
#include "../../Common/inc/BlAPI.h"

#pragma comment(lib,"version.lib")
#pragma comment(lib,"Shlwapi.lib ") 

#define	ID_VIEW_TOOL_BAR	40003

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_STDAFX_H__1417AF47_00F8_4A8E_B5B1_DC1305F75D45__INCLUDED_)
